First task towards completion of the GSoC project was to refactor existing code such that it can be used later in the project. Originally, GNOME-Games handled firmware checks directly through the retro core source. While refactoring, GNOME Games’ model of individual modules must be kept in mind. But firmware are predominantly used by retro consolesContinue reading “Task 1: Refactor existing code”
As I informed in my last post, I was selected as a GSoC participant and will be working in GNOME Games on the issue Import firmware files from the app (#145). Currently, when a game which needs a firmware to run is added to GNOME Games, the user has to manually make a new platformsContinue reading “The project I’ll be working on”
On 5th May 2020, I got an email from google, stating that I got accepted as a participant for Google Summer of Code 2020. The organisation I applied to was GNOME. Reason being, I have been contributing to GNOME since early 2019 to various projects such as gitg, libgit2-glib, GNOME Games etc. These contributions wereContinue reading “GSoC 2020, Let’s GO!”
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